10
Nov
Prototype Mansion – Used No Cover
10
Nov

Prototype Mansion – Used No Cover

So we tasked Frank with going through the storage in back and organizing all the bins of junk we’ve got. Somebodies gotta clean it, might as well be Frank. For a while we forgot he was even back there until he came running up front with something in his hand. Appears them morons over at […]

19
Nov

Game Jam! — Brunhilde and the Spiders from Mars

We entered a 48 game jam this weekend, hosted at the Hack Lab (http://hacklabnobo.wordpress.com/) in Boynton Beach. Many thanks to Alex & Mari who put it together! Dylan Engelman, Anthony Dreessen, Victor Vergara, and myself made up the team. Two artists, two programmers. Forty-eight hours. The theme was Sound & Time. Alex Earley, from Florida […]

17
Oct

Unity Tags At Runtime

If you check the older versions of my ‘MultiTag’ class I had a static method on it to test if a string passed in was a valid tag. This was to be used to validate tags, but because Unity has no way to get the list of known tags at runtime, I never really implemented […]

8
Oct

Playtesting and Steady-Progress

Where We’ve Been Developer meetups, playtesting, work, work, Unturned, work, work, beach, work!  Hi all, we’re not dead. We’ve attended a few more dev-meetups, did some local playtesting. Overall very fun, very helpful! We saw what people liked, what they didn’t. What made sense, what didn’t. We discovered things nowhere on the radar. I’d say the reaction to the game was on […]